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 [Chapter 5]
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 [Chapter 7]
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Player_s_Manual_Prim
[Index]
 > [Beginners]
 > [Opening Screen]
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Game_Specifics_Prim
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 > [Dogfighting]
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 >> [Ship Facts]
 >> [Ship Opinions]
 >> [Assault Ships (AS)]
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 >> [Starbases (SB)]

Game_Types_Prim
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http://www.cs.cmu.edu/~jch/netrek/hockey

How to play Netrek hockey

----------------------------------------------------------------------

Newsgroups: rec.games.netrek
From: hde+@CS.CMU.EDU (Herbert Enderton)
Subject: It's a hockey night in Pittsburgh
Date: Tue, 16 Jun 92 23:22:35 GMT

Rules
-----
This is Netrek hockey.  "puck" adds an indestructible, lightweight, weaponless, independent, peaceful robot that serves as a hockey puck.  Kli and Ori players attempt to move the puck into the opposing goal using tractors/pressors and by "shooting" the puck.  No Feds or Roms may enter the game.

The goals are at the top and bottom of the rink.  Orions and Klingons appear on their respective blue lines (1/3 up from their own goal).  The red line is at the center of the galaxy.  All planets within the rink are fuel/repair.  There is no carrying of armies allowed.  Klis are always hostile to Oris and vice versa. 

Players may shoot the puck.  They can do so if they are closest to the puck and they are close enough (Puck will raise his shields if this is so).  By pressoring, the puck acquires a velocity of warp 25 (SHOTSPEED) in the direction the shooter's ship is pointing in.  Puck velocity will decay nonlinearly (full range is barely from red line to the goal).

Puck bounces off the sides of the rink (players may move freely within the entire galaxy) and bounces off the sides of the goals.  At faceoff time any offsides players are blown up (during faceoff countdown, all ships are peaceful and tractors have virtually zero strength).

Any other robots in the game will be nuked by Puck.  All ships have uniform tractor range and tractor strength.  All ships have very fast cooling engines (essentially no etmp).

Puck will keep score, keep time, and announce who shoots.  Presently the game does not end itself.

------------------------------

From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: Will hockey happen seriously? (was Re: One hockey suggestion)
Date: 7 Aug 92 14:42:55 GMT

nelson@reed.edu (Nelson Minar) writes:
>Is anyone interested in trying to make hockey a regular and serious
>game, an alternative to netrek? I think it has real possibilities.
>There's a lot of room for teamwork and clever flying.
>
>[ . . . ]
>
>oh, another hockey suggestion - 8 on 8 seems to be too many ships -
>people get all bunched up and there are too many torpedos. Maybe it's
>just shoddy playing style, though

I played hockey a bit tonight for the first time in a while.  After losing to the Ogglies, and then horsing around on chaos a bit, a few of us got on Bronco and fooled around.  In short order there were a whole pile of people playing.

This is a game requiring team play and non-clueless players more than normal  netrek.  A single stupid/selfish player can completely hose a team.  When I  was on a team of about 4 or 5 players, each who mostly had a grip on things,  it was a heckuva lotta fun.  'Course the opposing team at that point had the starbase goalie who time after time fired the puck back into his own  goal--this is a less than satisfying way to score but it drove home the point about the damage one silly person can do.  And once we got 7 or 8  players on a side, it degenerated to silly mayhem, with 3 or 4 teammates all  crowding around the puck, tractoring and pressoring every which way until  eventually one of 'em would succeed in firing it right to Mojo on the opposing  team and he'd beeline for our goal.  Or I'd be on the goal line ready to stuff the puck through when a helpful teammate would rush to my aid and take possession of the puck, keeping me from shooting long enough for the nasties to appear and toast us all.  And with 8 players it's almost impossible to convince all of 'em to NOT finish killing crippled enemy ships.  More than netrek, hockey requires a team of overall good quality.  It's lotsa fun when you've got that, but REAL frustrating when you don't.  (There was even a point where Mojo quit the ORI, joined the KLI, ogged the ORI base, and rejoined ORI--I'd say that indicates a certain level of frustration :-).

Hockey looks to have interesting and useful side effects.  In a single night I've learned how to fly a scout better.  And how many torps to drop into Mojo to leave him crippled and useless (though it's more fun to do to Mucus, as Mojo is far too good a sport about it); it's dreadfully hard to judge the difference between 50% damaged (not enough) and 80% damaged (one more torp and he's back to 0% damaged).  And I've learned how to use the "d" key for self-amelioration when I wanna die and get a fresh ship, since there's always some clueless enemy nearby who can't pass up toasting a wallowing scout (their aim is often so poor I have to help 'em kill me)--I'm not so sure this is a useful netrek skill, but it's a new skill nonetheless.

We really do need to get some quality hockey games going and explore the possibilities of it.  A quick guide for beginners (which may be completely wrong as it's based on rather few hours of play with rather less than clueful teams at many points):

--  Learn to control the puck.  Join on bronco and practice when no one else is around.  Bounce it off the walls and experiment.  You make no friends by entering as a SB goalie and repeatedly firing the puck backwards.  Shooting the puck does not act the same as pressoring a ship, and you gots to learn the difference (especially as a goalie base).  Learn to aim the puck accurately if you want to score/pass reasonably.

--  Pass the puck...don't drag it far, don't hoard it.  Use the walls when the puck happens to be near one to sneak it past defenders.  Folks who try to hold the puck have a tendency to lose it--let your teammates help. 

--  With the above in mind, watch the galactic map and have an idea what you're gonna do with the puck if/when you get control.

--  Don't kill the enemy.  HURT them, and leave them to suffer.

--  Don't play a BB or an AS.  Speed is your friend.

--  It only takes one guy to control the puck.  If a (clueful) teammate has control of the puck, find someplace else to go; go set up to receive a pass from him, or provide him escort service.  The ideal escort leaves behind him a trail of 90% damaged enemy ships.   Do NOT go "help" move the puck.  Around the puck, two's a crowd.

--  Spread out.  You ain't gonna score a goal soon if your whole team is clumped at the sidelines or at your own goal.  But don't get silly and leave the puck handler to be mobbed by 4 enemies.  Counter ogging can be useful, but can also put the enemy who returns in a better position than they originally were in.

--  Don't fire until you see the whites of their eyes.  If you shoot the puck when the enemy is close, they won't likely stop it.

So...rec.games.netrek.hockey anyone?  Nah...not yet.

--Brick

------------------------------

Newsgroups: rec.games.netrek
Subject: Re: Comments during games
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Date: 16 Nov 92 21:59:16 GMT

Hockey, more so than regular pickup netrek, requires teamwork.  It really is important for the players to have some idea of the skill of their teammates.  I recall one comment something like "should I not pass to K6?"  That was a legitimate query, I think, which unfortunately may have mashed someone's feelings a little.  And of course, one's patience in explaining things is often determined by how well one is playing and how much time one has.  Playing goalie I often have time to send a few explanatory messages.  Playing frenetic scout I consider myself lucky to have time to send a simple "no fuel" or "pass left" message.

And then there was the player who sat almost the whole time in orbit around KLI sometimes cloaking, sometimes not, sometimes firing, sometimes not, but never really doing anything the whole game.  Never did figure out why he was there, but it was kinda irksome.  Some people are just so far gone that it's clear two or three messages won't help 'em play better.

I'll repeat some standard hockey advice:

Join the hockey server when nobody else is playing and learn how to handle the puck before you join a game for real.  Bounce the puck ff the walls and learn how to catch it, how to shoot it, and how deflections works.  Don't try this all for the first time in a game with 7 other people.

--Brick

------------------------------

From: JGR@ECLX.PSU.EDU (Jim Reisman)
Newsgroups: rec.games.netrek
Subject: Re: Sunday Night Hockey
Date: 17 Nov 92 03:05:54 GMT

Some observations:

- NetHockey (except if playing goalie) is an exhausting game. One hour of NetHockey is equal to about two hours of Netrek. It is fortunate that games will last only (slightly more than) 60 minutes.

- Clue variation in Hockey can be huge. A really good player can dominate, while a newbie can actually be harmful (hogging the puck, euthanizing cripples). Part of this is due to the fact that Hockey is a new game, and there are alot of newbies out there.

- There was some discussion of whether Goalie Pelting should be allowed.  This is when a nominal twink can chase a good goalie from the net by constantly fighting with him, no matter the situation. I would like either an offsides rule, or having one assigned goalie be invulnerable while (s)he is in the proximity of the goal. However, this has been discussed before without reaching a consensus opinion.

Jim Reisman
Hockey-ikki: "I coulda been a contenda.."

------------------------------

Newsgroups: rec.games.netrek
From: rjones@morph.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: Soccer/Hockey Rules 'o Thumb
Date: Mon, 30 Nov 92 23:58:31 GMT

gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>These are some soccer maxims that I grew up with that seemed to port
>over to nethockey pretty well.  I'm not sure all of them apply very
>well, that's up for you to decide.
>
>1.) Go to the ball, don't wait for it to come to you.

... If the ball is alone.  Do not go to the ball if your teammate already has it, unless there are a bunch of enemies attacking him at close quarters.

>2.) Don't play with the ball, you'll lose it.

Hmmm.. I usually hold the puck a long time.  I like to wait for my teammates to get in a good position, before passing.  As long as no one is attacking you, you can sit still and wait without too much trouble.

>3.) If you're not doing anything useful, get open.

If you are doing something useful, get open then, too :)

>4.) Don't be afraid to take shots; the team with the most shots on goal
>    usually wins.

I agree, but try to make the most of your shots.  A pass followed by a quick shot has a 50% better chance of making it, I think.

>5.) Don't kill your opponents, just hurt them bad enough that they can't
>    move.

You learned this from Soccer? :)

>6.) Everyone hates a ball hog.
>7.) Never cross the ball in front of your own goal.

Could you be more specific?  I'm not entirely sure what you mean.

>8.) Don't be afraid to pass back; ball control is key.
>9.) The team that controls mid-field controls the game. (ok..so I was a
>    halfback =)

I don't know how well this applies to hockey... Most of the game seems to be played at the goal, in that case.

>10.) If a teamate (especially the goalie/Mojo) calls the ball, don't fight
>     for it.  Get open for a pass.

Take out an attacker while your at it.

>11.) If you're in front of your own goal, just try to clear; a good pass
>     isn't required.

Very true.  A clear to the side is usually the most effective.

>12.) Stay between the person you're defending and the goal.

Or the puck, if you're Hockey-Ikki. 

>13.) Even if you don't think you can steal, put pressure on the ball
>     carrier.  You can often force a bad move.

Hmmm... I agree, provided that someone is a half screen or so back to intercept.  A player cna't move very effectively with the puck; he has to pass.  If you have one person rush him and no one to stop the pass, he just blows it by you.  One person a half screen away, however, can cover almost an entire edge.

>14.) Always talk to your teamates.

A single torp or phaser is worth about 10 words.

>15.) Always have fun.

Always.  Hockey is a nice, relaxed, bloody game.  Keep it that way.

>I came up with these in about 15 mins.  Anyone have some I missed?

Learn passing distances.  Learn to deflect.  Know how close to let an enemy get before firing. 

                                          rjones@dsd.es.com

------------------------------

From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Newsgroups: rec.games.netrek
Subject: Re: Soccer/Hockey Rules 'o Thumb
Date: 1 Dec 92 00:30:03 GMT

rjones@dsd.es.com writes:
> gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>>1.) Go to the ball, don't wait for it to come to you.
>
>... If the ball is alone.  Do not go to the ball if your teammate
>already has it, unless there are a bunch of enemies attacking him at
>close quarters.

It generally is supposed to apply to loose balls/passes that are drifting your way.  If you're not paying attention, it will get swiped before it gets to you.

>>2.) Don't play with the ball, you'll lose it.

>Hmmm.. I usually hold the puck a long time.  I like to wait for my
>teammates to get in a good position, before passing.  As long as no
>one is attacking you, you can sit still and wait without too much
>trouble.

"Playing with the ball" is used to mean trying to juke your way past defenders by yourself rather than passing around them.  Waiting for position is ok.

>>4.) Don't be afraid to take shots; the team with the most shots on goal
>>    usually wins.

>I agree, but try to make the most of your shots.  A pass followed by a
>quick shot has a 50% better chance of making it, I think.

Well, they always used this one because people were afraid of missing and wouldn't take one at all.  They'd pass around and end up not getting a shot.  If you think there's an oppurtunity for a better shot, by all means take it.

>>5.) Don't kill your opponents, just hurt them bad enough that they can't
>>    move.
>You learned this from Soccer? :)

I had a rough childhood ;)

>>7.) Never cross the ball in front of your own goal.
>Could you be more specific?  I'm not entirely sure what you mean.

Don't pass to a teamate on the other side of your own goal.  You might be setting up a shot.

>>9.) The team that controls mid-field controls the game. (ok..so I was a
>>    halfback =)
>
>I don't know how well this applies to hockey... Most of the game seems
>to be played at the goal, in that case.

I think this is something that could be quite useful.  A scout behind the first line of planets could intercept clears and send it back in for another shot.  There doesn't seem to be much space control in the games I've seen...but I think there could be.

>>I came up with these in about 15 mins.  Anyone have some I missed?
>
>Learn passing distances.  Learn to deflect.  Know how close to let an
>enemy get before firing. 

Well, I meant real-life sport maxims...but those are good too.

------------------------------

From: echeverr@scf.usc.edu (Luc Robitaille)
Newsgroups: rec.games.netrek
Subject: Re: Soccer/Hockey Rules 'o Thumb
Date: 1 Dec 92 07:36:31 GMT

gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>These are some soccer maxims that I grew up with that seemed to port
>over to nethockey pretty well.  I'm not sure all of them apply very
>well, that's up for you to decide.
>
>1.) Go to the ball, don't wait for it to come to you.

... unless your teammate has it.  If he does, get open.

>2.) Don't play with the ball, you'll lose it.

'Dribbling' is ok, but if you have to pass/clear/shoot, do it.

>4.) Don't be afraid to take shots; the team with the most shots on goal
>    usually wins.

Not really.  You can end up just giving up the puck to the goalie.  Don't take shots unless (a) you think you can make it (b) you may or may not make it but you have someone following you up.

>8.) Don't be afraid to pass back; ball control is key.

This is VERY important and often overlooked.

>9.) The team that controls mid-field controls the game. (ok..so I was a
>    halfback =)

Not necessarily... it can't hurt tho.

>11.) If you're in front of your own goal, just try to clear; a good pass
>     isn't required.

If you have the puck in front of the goal, get rid of it FAST.  Shoot the puck towards the open space; this will spread out the people.

>13.) Even if you don't think you can steal, put pressure on the ball
>     carrier.  You can often force a bad move.

As long as you don't get faked out, but i guess that's part of the game.

>14.) Always talk to your teamates.

I.e.: send distresses if crippled or out of fuel.

>15.) Always have fun.

>I came up with these in about 15 mins.  Anyone have some I missed?

Other hockey/soccer maxims:

Play up the wings to center the puck in.

Know which ship is helpful in which situation.  (has anyone ever used an AS in hockey ever, btw?)

Watch your fuel.

DON'T take the goalie out unless it is inevitable.  Well, you CAN take him out but it's usually considered shitty manners.

For goalies:
If there's a fast break on you, pelt the ball carrier to force a shot/pass.  Don't let the shooter get close to you.  Stay one maximum-tractor's-range distance from the goal line to be able to save pucks that get past you.

Luc Robitaille

------------------------------

From: rjones@dsd.es.com (Ray Jones - Perp)
Newsgroups: rec.games.netrek
Subject: Hockey Pick-up Game
Date: 14 Dec 92 22:33:25 GMT

If you want to be added to the nifty hockey mailing list, which will allow you to be enlightened about games like this, Hockey hints/strategy, plans for the INHL and Hockey clue games, Plus MUCH MUCH MORE, send mail to hockey@dsd.es.com [changed -- jch], and I'll add you.

                                          rjones@dsd.es.com

------------------------------

From: JGR@ECLX.PSU.EDU (Jim Reisman)
Newsgroups: rec.games.netrek
Subject: NetHockey FAQ
Date: 26 Mar 1993 01:16:08 GMT

                     Netrek Hockey FAQ (long)
                         updated 3/25/93

Q. Where is Netrek Hockey played? Do I need a special client?

A. The only currently active public netrek server (I believe) is  hockey.ksu.edu.  Any standard netrek client can be used. (No borgs, please.)

                            *  *  *

Q: What is NetHockey? How does it work? What are some of it's rules?

A. [From MOTD:]

Hockey is played with a rearranged netrek universe.  The object of the game is to shoot the hockey puck into the opponent's goal.  The puck is the player called "puck", which shows up as an independant ship.  The goals are the set of planets at either end of the court, and the puck must enter the goal from the front.  To shoot the puck, you must be within about 70% of a scout's phaser range; the puck's shields will go up when it can be shot.  Only the one player closest to the puck can shoot it.  To shoot it, simply point your ship in the direction you want the puck to move and press the pressor function while pointing at the puck with the cursor; you do NOT have to be behind the puck to pressor it ahead of you.

The game begins at center court.  The puck will be dropped into a random position on the line between the two middle planets.  After a player ship explodes, it will be returned to the game near where it died--note that this can be disorienting. 

Pressors work at a distance on the puck exactly as they do in a normal game, but all ships are identical when it comes to shooting the puck; pressoring the puck at a distance (before its shields come up) is not at all the same as shooting it.  Tractors are unchanged from vanilla netrek.  Shots can be deflected by tractoring or pressoring a fast-moving puck (defined as warp 13.33 or greater) provided you are close to the puck and moving in about the same or opposite direction as the puck is traveling.  Slow moving pucks can be tractored with the normal tractor function, or if in range can be shot with the pressor function.

No bombing of planets or beaming of armies is allowed.  Engines do not etemp, but they do consume fuel.

Send GOALIE to yourself to become one, UNGOALIE to revert.  Goalies are like BB's but are immortal. They use the AS bitmap.

                            *  *  *

Q: I am confused. Any hints on how to improve my play?

A. Why, yes!

[From MOTD]

Play hints:

  • Learn to control the puck.  Join the server and practice when no one else is around.  Bounce it off the walls and experiment.  You make no friends by entering as a SB goalie and repeatedly firing the puck backwards.  Shooting the puck does not act the same as pressoring a ship and you need to learn the difference (especially as a goalie base).  Learn to aim the puck accurately if you want to score/pass reasonably.
  • Pass the puck...don't drag it far, don't hoard it.  Use the walls when the puck happens to be near one to sneak it past defenders.  Folks who try to hold the puck have a tendency to lose it--let your teammates help.
  • With the above in mind, watch the galactic map and have an idea what you will do with the puck if/when you get control.
  • Don't kill the enemy.  HURT them, and leave them to suffer.
  • It only takes one guy to control the puck.  If a (clueful) teammate has control of the puck, find someplace else to go; go set up to receive a pass from him, or provide him escort service.  The ideal escort leaves behind him a trail of 90% damaged enemy ships.   Do NOT    go "help" move the puck.  Around the puck, two's a crowd.
  • Spread out.  You won't soon score a goal if your whole team is clumped at the sidelines or at your own goal. 
  • Ogging enemies can be useful, but can also put the player who returns in a better position than they originally were in.
  • A fast moving puck is hard to tractor/pressor.  You can shoot the puck past a defender when they move too close (how close depends on what sort of ship they're flying, and how good they are).
  • The puck is easy to steal control of...all you have to do is get closer to it than anyone else (remember, two's a crowd around the puck).

                            *  *  *

Q. What is the Hockey Email List?

A. It is a list created to allow clued hockey players to organize games, talk about the INHL, and discuss hockey. The list is currently maintained by rjones@dsd.es.com. The list location may however be changed soon.  [now hockey@dsd.es.com -- jch]

Q. What is the INHL?

A. It is a gaming league for NetHockey players currently in progress. It's breathing is shallow, but steady.

Q. I don't understand how DI works in hockey. How can I make Admiral?

A. Rank means nothing in hockey, since there seems to be no correlation between Ratings and playing skill. So rank is ignored.

Q. But how do I know who is best then?

A. BAV is GOD. The rest of us are merely peons.

-JGR

------------------------------

From: JGR@ECLX.PSU.EDU (Jim Reisman)
Newsgroups: rec.games.netrek
Subject: Yet more style evaluations
Date: 12 Jul 1993 22:00:47 GMT

What?! No Hockey playing style evauations! Sacre Bleu! 

bav                                    -  Scout scum, God++ scum, crippler scum
Don't Think So (Mojo)      -  Goalie Scum
FillInTheGoal                     -  Goalie Scum
LucRobataile                     -  DD scum
chi                                     -  BB Scum, Goal scum
Bloody Jersey (RS)            -  SC scum, crippler scum
Hockey-ikki                       -  Steal Scum, crippler Scum
Mr Wizard                         -  SC scum
Lady Marion                      -  SC scum, Goalie scum
rjones                                 -  retirement scum
Alf                                      -  CA scum, defense scum
Spam Flinger                      -  Goalie Scum
Grunk                                 -  SC scum, Grunk scum

etc..

-Jim R.
(Ikko-ikki)

"Hockey?"

------------------------------

From: jive@spanky.ssc.gov (Jamie Ivey)
Newsgroups: rec.games.netrek
Subject: Re: Hockey

In article <dooshCD9Dnr.97A@netcom.com> doosh@netcom.com (Tom Holub)
writes:

>   In article <9309120949.AA03077@zamora.math.arizona.edu>
>   nelson@math.arizona.edu writes:
>   )
>   )First, its better than netrek, more gripping, more highs and lows.

>   Don't make unfounded and pointless statements like this.  Hockey is
>   a different game than netrek.  If it were a 'better' game, more people
>   would play it.

I agree that his comment, like all the Sturgeon and Paradise comments about their games being 'better' is silly.  All of the games entertain a certain group of people.  That makes them good.  Trying to judge which is 'better' is an exercise in stupidity.  (Though I must admit that I find hockey more _entertaining_, something I explain in this article.)

>   )Unfortunately game balance is bad.  One side will almost always
>   )totally nuke the other side, there are few draws.

>    If the game balance is bad, the game is not 'better,' eh?  The big
> problem with hockey is 1) There aren't too many people who know what
> they're doing and 2) having someone who doesn't know what they're doing
> on your team hurts you far more than it would in netrek.

This, unfortunately, is a crock.  The 'game balance' (which should be rewritten as 'team balance') only occurs in the pickup games where there are 3-4 players on each team, with people constantly coming and going. This is no different than netrek where t-mode flickers in and out, and your ordinary netrekker tries to scum like mad.  The balance shifts dramatically, and neither instance has any relevance or similarity to a 'real' game.  Your statement, Tom, is just as unfounded as his.

>   Also, almost nobody knows how to play goalie well.

*cough*  No comment.

But this is one of the hockey's biggest appeals to me.. the chance to learn a completely new and different role in the game.  Compare being a goalie to what being a base used to be.  A very complex role, which requires a _lot_ of practice and a certain amount of finesse.  Being a good goalie isn't just grabbing hold of the puck with your tractors, just like being a good base isn't just killing everything that comes into your weapons range.

>   The main reason people don't play hockey is it is far too strategic. 
>   Netrek's appeal lies in its balance of tactics and strategy; Sturgeon
>   will never have the appeal of netrek because it overemphasizes tactics,
>   and hockey will never have the appeal of netrek because it
>   overemphasizes strategy. 

Minor point.  Leave out the random Sturgeon comment, and switch your references to tactics and strategy..  got 'em backwards.  Hockey is about the tactics of a single battle.  You're right, netrek balances the two better, but it's also become boring.

Hockey is a single battle..  one very nasty battle..  and that's  exactly why I like it.  Netrek used to be this way to me, when I did nothing but ogg for hours on end.  Then I had to pick up all the assorted larger strategies, and it lost something for me (notice I said 'me', not everyone..).  I enjoy hockey because it's 60 minutes of bloodshed.  And not just the simple carnage of a sturgeon game (I _hate_ that comparison), but the skillful crippling of an enemy.. the slight dodge to zip past him and into a wide-open breakaway.. the quick pressor-nudge by a goalie to push the puck just outside the posts.  Netrek just isn't that exciting to me anymore.  It's a war, instead of a battle.  Many people enjoy that, and Netrek will continue to be the game of choice.  Some people long for the throat-slitting combat of Empire, and they might find an outlet in Hockey.  Hockey is a constant rush..  Netrek is a protracted war.  Attrition just doesn't excite me.

>    -Don't Think So

     FillInTheGoal!
    (Hoping to make it on some sort of Plan F acquisition as a goalie :)

 

 

 

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