Here's my own rather twisted config file. I'm sure I'll burn in hell for ages for exposing impressionable young players to it ;-) but here it is. One other thing I suppose I should point out is that there are two phaser keys: middle mouse button and "t". I did that so that I could fire torpedoes and phasers at the same time for those rare times that I need to. I also took out my offensive macros. ;-)
name: maniac # use "babes" during ghostbust babes: on # log messages. Dunno how to specify the file. logMessage: on # don't use MOO planet bitmaps newPlanetBitmaps: off # get a full update on first entering the game askForUpdate: on # no dorky new ship bitmaps useTNGBitmaps: off # useless, but hey lagmeter: on netstats: on netstatfreq: 15 # turning this off would be st00pid showshields: on # turn shlds red if low varyshields: on # don't change shld color depending on alert status warnshields: off # don't right-justify distresses newDistress: off # make enemy phazers "triangles" to avoid confusion w/mine enemyPhasers:5 # cool new bargraph-like stats--I like the color version newDashboard: off newDashboard2: on # try short packets, udp on connection w/server tryshort: on tryUdp: on # don't add an extra stat graph window, redundant w/newDashboards showstats: off # keep war/peace settings with each new ship keeppeace: on reportkills: on showTractorPressor: on # don't turn t/p lines off after a couple seconds continueTractors: on # put an "X" through independant planets showIND: on # Don't remember what this does. ;-) showPhaser: 2 # show lock-on triangle on both galactic and tactical showLock: 3 extraAlertBorder: on galacticfrequent: on # enforce certain packets udpClientReceive: 2 udpClientSend: 2 udpSequenceCheck: on
# why do it if you don't have to? forcemono: off # sort playerlist by team sortPlayers: on # show resources on tactical and galactic showlocal: 1 showgalactic: 1 # use kewl romvlvs cruiser bitmaps instead of ugly default ROMVLVS: on cloakChars: () # use true message warping, not the pseudo crud warp: on # playerlist: number,shiptype,rank,kills,stats,offense,defense,ratio,name, # login playerlist: nTRKSODrNl
# Keymap. Left hand deals with: # q = warp 0, w = half warp, e = max warp, r = warp 2, R = repair, t = phaser # a = shldown, s = shields up,d =tractor on,f = pressor on, g = t/p off # x = beam down, z = beam up c = cloak, v = orbit, b = bomb, # SPACE = det enemy torps # Other items: # Z = lock onto ship/planet, X = lock on planet/base, # ; = docking perm, A = refit to new ship, h = plasma # | = quit, W = war window # "," = clear windows, M = macro mode # C = carry macro, F = excorting macro, Q = sm update (keep from q'ing out # accidentally) (warp in pairadice), h = afterburners (pairadice), H = help keymap: q0r2w#e%;etpd_f^g$vo d, ArWw|QX;Zla[s]MXCFQ-Hhhf ckeymap: F^e
# RCD (reciever configurable distress) stuff dist.carrying: %T%c (%S @%B) %?%S=SB%{Your starbase is carrying%!I have%} %?%a>0%{%a%!NO%} armies.
dist.escorting: %T%c->%O ESCORTING %g (%d%%D %s%%S %f%%F)
# my useful macros.
mac.s.T: will someone scout bomb? mac.b.T: we really really need a scout bomber!
mac.o.T: who's up for a base ogg? mac.O.T: *** OGGING BASE *** mac.^o.T: *** OGG BASE! *** OGG BASE! *** OGG BASE! *** OGG BASE! ***
#interface parameters #(enemy plyr-font; me & team planets-boldfont; team plyr &neutrals-italicfont) # so the idea is to make the enemies bold, me&team normal, neuts italic boldfont: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1 font: lucidasanstypewriter-bold-10 #italicfont: -adobe-courier-medium-o-normal--10-100-75-75-m-60-iso8859-1 italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-*-* bigfont: -adobe-times-bold-r-normal--24-240-75-75-p-132-iso8859-1 ####Other fonts to try if necessary: #font: lucidasanstypewriter-bold-8 #font: -adobe-courier-bold-r-normal--10-100-75-75-m-60-iso8859-1 #boldfont: -adobe-courier-medium-r-normal--10-100-75-75-m-60-iso8859-1 #italicfont: -*-clean-bold-r-normal--10-100-75-75-c-60-*
color.red: deep pink
# The main window -- only map it when there's no wait queue netrek.geometry: 1138x869+0+0 netrek.mapped: off
# On lefthand side: message, warning, my messages, everymessage windows. # Then kills & team message windows and phaser log window. # "all" message window is on the other side under the plist so that I # don't pay so much attention to it. I tend to talk too much. ;-)
# Also, placement for help, planet, UDP windows message.parent: netrek message.geometry: 496x20+0+500 message.mapped: on warn.parent: netrek warn.geometry: 496x23+0+523 warn.mapped: on review_team.parent: netrek review_team.geometry: 81x7+0+547 review_team.mapped: on review_your.parent: netrek review_your.geometry: 81x6+0+643 review_your.mapped: on review_kill.parent: netrek review_kill.geometry: 81x5+0+727 review_kill.mapped: on review_all.mapped: off review_phaser.parent: netrek review_phaser.geometry: 81x5+0+799 review_phaser.mapped: on review.parent: netrek review.geometry: 81x18+0+547 review.mapped: off help.parent: netrek help.geometry: +160+600 planet.parent: netrek planet.geometry: +810+0 udp.parent: netrek udp.geometry: +0+500 udp.mapped: off review_all.mapped: on review_all.parent: netrek review_all.geometry: 81x2+633+830
# In center: lagmeter (commented out), war. Right: tstat, player/rank #lagMeter.mapped: on #lagmeter.parent: netrek #lagMeter.geometry: +501+504 war.parent: netrek war.geometry: +501+700 #trying to map war window on at beginning doesn't really work. #war.mapped: on tstat.parent: netrek tstat.geometry: 500x43+632+500 tstat.mapped: on player.parent: netrek player.geometry: +633+546 player.mapped: on rank.parent: netrek rank.geometry: +730+660
fed.parent: netrek fed.geometry: +432+600 rom.parent: netrek rom.geometry: +432+500 kli.parent: netrek kli.geometry: +532+500 ori.parent: netrek ori.geometry: +532+600 quit.parent: netrek quit.geometry: +1007+400
h.WaitMotd.mapped: on #wait - the title wait window. wait.geometry: +0+800 wait.parent: root #count - the window holding the wait queue count #waitquit - the window holding the quit part of the queue window!
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